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PositionX

Building Tomorrow's Game Developers

Build Mobile Games That Actually Work

Most game dev courses throw theory at you and call it education. We're different. Our programs center on the libraries and frameworks you'll use every day—taught by developers who've shipped titles and fixed the bugs nobody warns you about.

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Game development workspace showing code implementation

What You'll Actually Learn

Unity Integration Patterns

We spend three months on Unity's mobile-specific features. Not the basics everyone knows—the memory management tricks, the AssetBundle workflows, and the platform-specific quirks that crash your build at 2 AM.

Performance Debugging

Your game will run poorly on some devices. That's just reality. We'll teach you the profiling tools and optimization strategies that separate hobbyist projects from playable releases.

Third-Party Library Management

Analytics, ads, in-app purchases—every mobile game needs these. But integrating them breaks things in weird ways. You'll learn dependency management the hard way so your production releases don't have to.

Instructor Levan Kvirikashvili portrait

Levan Kvirikashvili

Lead Technical Instructor

How We Actually Teach

Levan spent six years at a mid-size studio in Tbilisi before teaching became his full-time focus. He's worked on casual puzzle games, action titles, and one educational app that somehow got 2 million downloads. The common thread? Every project had technical problems that weren't in any tutorial.

His teaching approach reflects that reality. Classes mix live coding sessions with code reviews of student projects. When something breaks—and it will—you'll learn to read stack traces, check library documentation, and find solutions that aren't just copying from Stack Overflow.

Practical Focus Areas

  • Weekly code reviews where we examine real bugs from student projects
  • Monthly guest talks from working developers in the Georgian game industry
  • Hands-on library integration projects that mirror actual studio workflows
  • Performance testing on real Android and iOS devices, not just emulators

Common Problems We Address

Challenge: Library Version Conflicts

You add a new SDK and suddenly half your game stops compiling. Different libraries require different versions of the same dependencies, and the error messages are cryptic.

Our Solution

We teach dependency resolution systematically. You'll learn to read build logs, understand version compatibility, and use tools like Gradle properly. By month two, you'll handle conflicts that would've blocked you for days.

Challenge: Platform-Specific Crashes

Your game works fine in the Unity editor and on your test phone. Then you get reports of crashes on certain Samsung devices running Android 12. Now what?

Our Solution

We maintain a device lab with 15 different phones representing various Android versions and manufacturers. You'll test on real hardware and learn to use remote debugging tools when you can't reproduce issues locally.

Where This Takes You

We can't promise you'll land a job immediately after graduation—that depends on your portfolio, the job market, and honestly some luck. But here's what students typically walk away with.

Working Prototypes

Most students finish with 2-3 small games that actually run on devices. Nothing commercial-ready, but functional proof that you understand mobile development constraints.

Debugging Confidence

You'll know how to approach technical problems methodically. When something breaks, you'll have a process instead of panic.

Library Familiarity

Experience with Unity's common plugins, analytics integration, basic monetization SDKs, and the documentation reading skills to add new ones.

Industry Context

Through guest speakers and project work, you'll understand how mobile game development actually functions in small studios—the workflows, compromises, and realities nobody mentions in tutorials.

Student Experience

Students working on mobile game projects in classroom