What You'll Actually Learn
We've designed this around what studios in Tbilisi are actually asking for. The curriculum changes every few months based on conversations with local developers and what's working in mobile games right now.
Months 1-2: Core Mechanics
Unity basics, C# fundamentals, and building your first playable prototype. You'll mess up a lot here — that's the point. Better to break things in class than on the job.
Months 3-4: Systems Integration
UI implementation, data persistence, and connecting your game to backend services. This is where most tutorials stop, but it's where real development starts.
Months 5-6: Portfolio Project
Build something you can actually show to employers. We'll help with optimization, testing on different devices, and making it look professional enough to matter.